The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception
Version of Record online: 9 OCT 2009
© 2009 International Communication Association
Volume 19, Issue 4, pages 351–373, November 2009
How to Cite
Christoph, K., Dorothée, H. and Peter, V. (2009), The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception. Communication Theory, 19: 351–373. doi: 10.1111/j.1468-2885.2009.01347.x
- Issue online: 9 OCT 2009
- Version of Record online: 9 OCT 2009
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