The effects of violent video games on aggression.
Version of Record online: 10 JAN 2006
Human Communication Research
Volume 27, Issue 3, pages 409–431, July 2001
How to Cite
Sherry, J. (2001), The effects of violent video games on aggression. Human Communication Research, 27: 409–431. doi: 10.1111/j.1468-2958.2001.tb00787.x
- Issue online: 10 JAN 2006
- Version of Record online: 10 JAN 2006
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games. Directions for future programmatic research on video games are outlined.