Developing and Adapting Simulations through Six points of Variance: An Example of Teaching Applied Game Theory through International Negotiations
Article first published online: 13 AUG 2012
© 2012 International Studies Association
International Studies Perspectives
Volume 13, Issue 4, pages 437–457, November 2012
How to Cite
Rothman, Steven B. (2012) Developing and Adapting Simulations through Six points of Variance: An Example of Teaching Applied Game Theory through International Negotiations. International Studies Perspectives, doi: 10.1111/j.1528-3585.2012.00466.x.
- Issue published online: 6 NOV 2012
- Article first published online: 13 AUG 2012
- active learning;
- international education;
- game theory
The essay describes a new way to evaluate variation among simulations through six distinct categories. The six points involve the content of the simulation, the integration of the simulation with other aspects of the course, the length of a simulation, the strictness of rules, the interaction among students during the simulation, and assessment techniques. The essay assesses the benefits and costs of the simulation and course design through student feedback and instructor evaluation. In addition, the essay uses these six points of variation as a framework to explain a sample simulation integrated with course objectives, goals, lecture material, two short research essays, and other class activities designed to teach game theory applied to current international problems. The simulation uses current world issues to help students incorporate class content, game theoretic modeling, and strategic interaction into an international negotiation conducted in class.