The Relation of Social Support to Depression in Massively Multiplayer Online Role-Playing Games
Article first published online: 20 OCT 2011
© 2011 Wiley Periodicals, Inc.
Journal of Applied Social Psychology
Volume 41, Issue 10, pages 2479–2491, October 2011
How to Cite
DUPUIS, E. C. and RAMSEY, M. A. (2011), The Relation of Social Support to Depression in Massively Multiplayer Online Role-Playing Games. Journal of Applied Social Psychology, 41: 2479–2491. doi: 10.1111/j.1559-1816.2011.00821.x
- Issue published online: 20 OCT 2011
- Article first published online: 20 OCT 2011
It has been suggested that involvement in massively multiplayer online role-playing games (MMORPGs) provides users with a sense of support and community. In the present study, we examined the possible buffering effects of MMORPGs on depression. First, we examined whether higher involvement in MMORPGs was associated with higher levels of perceived social support. Second, we examined whether, consistent with past research, higher levels of perceived social support were associated with lower levels of nonclinical depression. Using structural equation modeling, we found that involvement in MMORPGs was not associated with perceived social support. However, we further confirmed that a lack of perceived social support is associated with higher levels of depression. Implications for MMORPGs and its players are discussed.