Techno|theory deathmatch: An agonistic experiment in Theory and Practice
Article first published online: 11 FEB 2014
© 2013 by The American Anthropological Association. Some rights reserved.
Ethnographic Praxis in Industry Conference Proceedings
Volume 2013, Issue 1, pages 216–231, September 2013
How to Cite
DAUTCHER, J., GRIFFIN, M., ROMAIN, T. and LIMB, E. (2013), Techno|theory deathmatch: An agonistic experiment in Theory and Practice. Ethnographic Praxis, 2013: 216–231. doi: 10.1111/j.1559-8918.2013.00019.x
- Issue published online: 11 FEB 2014
- Article first published online: 11 FEB 2014
Theories about humans and their relationships with technology are part of a lifeworld shared by many corporate ethnographers, although individuals' practices for engaging with theory can vary considerably due to factors such as disciplinary training and workplace norms. Within the EPIC community the perception of a constrained relationship between theory and corporate ethnographic praxis has emerged as a matter of concern. This paper recounts our experiment with bringing theory into daily work by designing and playing a game that had us adopt the personas of theorists while engaging in rhetorical combat, competing to surface insights relevant to an ongoing technology development project. Each phase, from initial game design, through prototyping play, to the final event, supported our collective practice of theory, brought to light hidden assumptions about the role of theory in our work, and provided actionable value to our daily work activities.