Putting Social Psychology into Serious Games
Article first published online: 29 JUN 2009
DOI: 10.1111/j.1751-9004.2009.00185.x
© 2009 The Authors. Journal Compilation © 2009 Blackwell Publishing Ltd
Additional Information
How to Cite
Baldwin, M. W. and Dandeneau, S. D. (2009), Putting Social Psychology into Serious Games. Social and Personality Psychology Compass, 3: 547–565. doi: 10.1111/j.1751-9004.2009.00185.x
Publication History
- Issue published online: 6 JUL 2009
- Article first published online: 29 JUN 2009
- Social and Personality Psychology Compass 3/4 (2009): 547–565, 10.1111/j.1751-9004.2009.00185.x
- Abstract
- Article
- References
- Cited By
Abstract
Video or computer gaming is quickly becoming a significant part of many people's lives. We review several emerging themes in both the social psychological literature and popular culture that show the potential for a productive integration of social psychology and video gaming. In particular, we examine the growing impact of serious games and outline some social psychological principles that could be implemented in the context of games for social cognitive training.

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