Understanding Human Navigation Using Network Analysis

Authors


should be sent to S. R. Sudarshan Iyengar, Indian Statistical Institute, Chennai India. E-mail: sudarshansudarshan@gmail.com

Abstract

We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined to learn landmarks when they are asked to navigate from a source to a destination. We note that these landmarks are nodes that have high closeness-centrality ranking.

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