Sadness, Suicide, and Their Association with Video Game and Internet Overuse among Teens: Results from the Youth Risk Behavior Survey 2007 and 2009

Authors

  • Erick Messias MD, MPH, PhD,

    1. ErickMessias, JuanCastro, Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA; AnilSaini, ManzoorUsman, DalePeeples, Department of Psychiatry, Medical College of Georgia, Augusta, GA, USA.
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  • Juan Castro MD,

    1. ErickMessias, JuanCastro, Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA; AnilSaini, ManzoorUsman, DalePeeples, Department of Psychiatry, Medical College of Georgia, Augusta, GA, USA.
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  • Anil Saini DO,

    1. ErickMessias, JuanCastro, Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA; AnilSaini, ManzoorUsman, DalePeeples, Department of Psychiatry, Medical College of Georgia, Augusta, GA, USA.
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  • Manzoor Usman MD,

    1. ErickMessias, JuanCastro, Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA; AnilSaini, ManzoorUsman, DalePeeples, Department of Psychiatry, Medical College of Georgia, Augusta, GA, USA.
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  • Dale Peeples MD

    1. ErickMessias, JuanCastro, Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA; AnilSaini, ManzoorUsman, DalePeeples, Department of Psychiatry, Medical College of Georgia, Augusta, GA, USA.
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Address correspondence to Erick Messias, Department of Psychiatry, University of Arkansas for Medical Sciences 4301 W. Markham St., Slot 568, Little Rock, AR 72205; E-mail: emessias@gmail.com

Abstract

We investigated the association between excessive video game/Internet use and teen suicidality. Data were obtained from the 2007 and 2009 Youth Risk Behavior Survey (YRBS), a high school-based, nationally representative survey (N = 14,041 and N = 16,410, respectively). Teens who reported 5 hours or more of video games/Internet daily use, in the 2009 YRBS, had a significantly higher risk for sadness (adjusted and weighted odds ratio, 95% confidence interval = 2.1, 1.7–2.5), suicidal ideation (1.7, 1.3–2.1), and suicide planning (1.5, 1.1–1.9). The same pattern was found in the 2007 survey. These findings support an association between excessive video game and Internet use and risk for teen depression and suicidality.

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