Exergame Use as a Gateway to the Adoption of and Adherence to Sport-Specific and General Physical Activity
Article first published online: 20 NOV 2013
© 2013 Wiley Periodicals, Inc.
Journal of Applied Biobehavioral Research
Volume 18, Issue 4, pages 198–217, December 2013
How to Cite
Jenney, C. T., Wilson, J. R., Swanson, J. N., Perrotti, L. I. and Dougall, A. L. (2013), Exergame Use as a Gateway to the Adoption of and Adherence to Sport-Specific and General Physical Activity. Journal of Applied Biobehavioral Research, 18: 198–217. doi: 10.1111/jabr.12012
- Issue published online: 20 NOV 2013
- Article first published online: 20 NOV 2013
To explore methods of promoting physical activity, research was conducted to determine whether exergame use could serve as a gateway to future physical activity and to test its efficacy as an intervention. Undergraduates (n = 103) received introductory training during weeks 0–4 through a racquetball videogame (exergame), traditional training, or no-exposure (control group). All groups then participated in the same, traditional training for weeks 5–8. No differences existed between the exergame and traditional training groups for most outcomes. Both groups increased over time in most outcomes and showed greater skills test performance at post-intervention assessments than the control group. However, baseline physical activity moderated these outcomes. These results provide partial support for a gateway mechanism and guidelines for future research.