SEARCH

SEARCH BY CITATION

References

  • Aeillo, J., & Douhitt, E. (2001). Social facilitation from Triplett to electronic performance monitoring. Group Dynamics: Theory, Research, and Practice, 5 (3), 163180.
  • Agarwal, R. & Karahanna, E. (2000). Time flies when you're having fun: Cognitive absorption and beliefs about information technology usage. MIS Quarterly, 24 (4), 665694.
  • Bargh, J. & McKenna, K. (2004). Internet and social life. Annual Review of Psychology, 55, 573590.
  • Baron, R. S. (1986). Distraction-conflict theory: Progress and problems. Advances in Experimental Social Psychology, 19, 136.
  • Benford, S., Bowers, J., Fahlen, L., Mariana, J., Rodden, T. (1994). Supporting cooperative work in virtual environments. The Computer Journal, 37(8), 653668.
  • Berger, P., & Luckmann, T. (1966). The social construction of reality anchor books. NY: Garden City.
  • Berki, E. & Jakala, M. (2009). Cyber-identities and social life in cyberspace. In Hatzipanagos, S. and Warburton, S. (Eds.), Handbook of research in social software and developing community ontologies. Idea Group Inc.
  • Bond, C. & Titus, L. (1983). Social facilitation: A meta-analysis of 241 studies. Psychology Bulletin, 94 (2), 265292.
  • Campbell, D.J. (1988). Task complexity: A review and analysis. Academy of Management Review, 13 (1), 4052.
  • Chidambaram, L., & Tung, L.L. (2005). Is out of sight, out of mind? An empirical study of social loafing in technology-supported groups. Information Systems Research, 16 (2), 149168.
  • Childers, T., Carr, C., Peck, J., & Carson, S. (2001). Hedonic and utilitarian motivations for online retail shopping behavior. Journal of Retailing, 77 (4), 511535.
  • Chin, W. W. (1998). Issues and opinion on structural equation modeling. MIS Quarterly, 22 (1), 716.
  • Cohen, S. (1978). Environmental load and the allocation of attention. In A. Baum, J. E. Singer and S. Valins (Eds.), Advances in environmental psychology 1, Hillsdale, NJ: Erlbaum.
  • Cottrell, N., Wack, D., Sekerak, G., & Rittle, R. (1968). Social facilitation of dominant responses by the presence of an audience and the mere presence of others. Journal of Personality and Social Psychology, 9 (3), 245250.
  • Csikszentmihalyi, M. (1988). The flow experience and human psychology. In M. Csikszentmihalyi & I.S. Csikszentmihalyi (Eds.), Optimal experience: Psychological studies of flow in consciousness (pp. 1535). New York: Cambridge University Press.
  • Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harpers Perennial.
  • De Dreu, C. K. & West, M. (2001). Minority dissent and team innovation: The importance of participation in decision making. Journal of Applied Psychology, 86 (6), 11911201.
  • Dietrich, A. (2004). Neurocognitive mechanisms underlying the experience of flow. Consciousness and Cognition, 13 (4), 746761.
  • Driscoll, J. W. (1978). Trust and participation in organizational decision making as predictors of satisfaction. Academy of Management Journal, 21 (1), 4456.
  • Druskat, V. U., & Wolff, S. B. (2001). Building the emotional intelligence of groups. Harvard Business Review, 79 (3), 8090.
  • Feldman, D. C. (1994). Who's socializing whom? The impact of socializing newcomers on insiders, work groups, and organizations. Human Resource Management Review, 4 (3), 213233.
  • Finneran, C. M. & Zhang, P. (2003). A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments. International Journal of Human-Computer Studies, 59, 475496.
  • Forbes, D. P., & Milliken, F. J. (1999). Cognition and corporate governance: Understanding boards of directors as strategic decision-making groups. Academy of Management Review, 24 (3), 489505.
  • Frambach, R., Roest, H., & Krishnan, T. (2007). The impact of consumer Internet experience on channel preference and usage intentions across the different stages of the buying process. Journal of Interactive Marketing, 21 (2), 2007, 2641.
  • Geen, R.G., & O'Neal, E.C. (1969). Activation of cue-elicited aggression by general arousal. Journal of Personality and Social Psychology, 11, 289292.
  • Gefen, D., & Straub, D. (2005). A practical guide to factorial validity using PLS-graph: Tutorial and annotated example. Communications of the AIS, 16, 91100.
  • Goel, L., & Mousavidin, E. (2007). vCRM: Virtual customer relationship management. The Database for Advances in Information Systems, 38(4), 5660.
  • Goel, L., & Prokopec, S. (2009). If you build it will they come? Empirical evidence of consumer perceptions and strategy in virtual worlds. Electronic Commerce Research, 9 (1–2), 115134.
  • Goel, L., Junglas, I., & Ives, B. (2009). Virtual worlds as platforms for communities of practice. Annals of Information Systems, 4 (3), 180196.
  • Goel, L., Johnson, N., Junglas, I., & Ives, B. (2011). From space to place: Predicting users' intentions to return to virtual worlds. MIS Quarterly, 35(3), 749771.
  • Green, S., & Taber, T. (1980). The effects of three social decision schemes on decision group process. Organizational Behavior and Human Performance, 25, 97106.
  • Harms, C., & Biocca, A. (2004). Internal consistency and reliability of the networked minds social presence measure. In Alcaniz, M. and Rey, B. (Eds.), Seventh Annual International Workshop: Presence. Valencia: Universidad Politecnica de Valencia.
  • Hoffman, D., & Novak, T. (1996). Marketing in hypermedia computer- mediated environments: Conceptual foundations. Journal of Marketing, 60, 5068.
  • Hoffman, D., & Novak, T. (2009). Flow online: Lessons learned and future prospects. Journal of Interactive Marketing, 23 (1), 2334.
  • Hsu, C.L., & Lu, H.P. (2004). Why do people play on-line games? An extended TAM with social influences and flow experience. Information & Management, 41 (7), 853868.
  • Jackson, P., & Decety, J. (2004). Motor cognition: A new paradigm to study self-other interactions. Current Opinion in Neurobiology, 14 (2), 259263.
  • Jiang, Z. & Benbasat, I. (2005). Virtual product experience: Effects of visual and functional control of products on perceived diagnosticity and flow in electronic shopping. Journal of Management Information Systems, 21 (3), 111147.
  • Kiesler, S., Siegel, J., & McGuire, T.W. (1984). Social psychological aspects of computer-mediated communication. American Psychologist, 39(10), 11231134.
  • Koufaris, M. (2002). Applying the technology acceptance model and flow theory to online consumer behavior. Information Systems Research, 13 (2), 205223.
  • Kringelbach, M. (2005). The human orbitofrontal cortex: Linking reward to hedonic experience. Nature Reviews Neuroscience, 6 (9), 691703.
  • Lea, M., Spears, R., & Groot, D. (2001). Knowing me knowing you: Anonymity effects on social identity processes within groups. Personality and Social Psychology Bulletin, 27 (5), 526537.
  • Lindstrom, M. (2008). Buyology: How everything we believe about why we buy is wrong. London: Random House Business Books.
  • Malhotra, N. K., Kim, S.S., & Patil, A. (2006). Common method variance in IS research: A comparison of alternative approaches and a reanalysis of past research. Management Science, 52 (12), 18651883.
  • Markus, H., & Zajonc, R. (1985). The cognitive perspective in social psychology. In Handbook of social psychology: Theory and method. Lawrence Erlbaum Associates.
  • McGrath, J. (1981). Dilemmatics: The study of research choices and dilemmas. American Behavioral Scientist, 25 (2), 179210.
  • Molla, A., & Licker, P.S. (2001). E-commerce systems success: An attempt to extend and respecify the Delone and MacLean model of success. Journal of Electronic Commerce Research, 2 (4), 131140.
  • Muller, D., Atzeni, T., & Butera, F. (2004). Coaction and upward social comparison reduce the illusionary conjunction effect: Support for distraction-conflict theory. Journal of Experimental Social Psychology, 40 (5), 659665.
  • Nardi, B., & Whittaker, S. (2002). The place of face-to-face communication. In Hinds, P., and Kiesler, S. (Eds.), Distributed work. MIT Press.
  • Olson, J., Teasley, S., Covi, L., & Olson, G. (2002). The (currently) unique advantages of collocated work. In Hinds, P., and Kiesler, S. (Eds.), Distributed work. MIT Press.
  • Ouellette, J. A. & Wood, W. (1988). Habit and intention in everyday life: The multiple processes by which past behavior predicts future behavior. Psychological Bulletin, 124 (1), 5474.
  • Park, S. & Catrambone, R. (2007). Social facilitation effects of virtual humans. Human factors: The journal of the human factors and ergonomics society, 49 (6), 10541060.
  • Podasakoff, P. M., MacKenzie, S. B., Lee, J.Y., & Podsakoff, N. P. (2003). Common method biases in behavioral research: A critical review of the literature and recommended remedies. Journal of Applied Psychology, 88, 879903.
  • Preacher, K.J., & Hayes, A. F. (2008). Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models. Behavioral Research Methods, 40 (3), 879891.
  • Rafaeli, S., & Noy, A. (2002). Online auctions, messaging, communication and social facilitation: A simulation and experimental evidence. European Journal of Information Systems, 11, 196207.
  • Rafaeli, S., Raban, D., & Kalman, Y. (2005). Social cognition online. In Amichai-Hamburger, Y. (Ed.), The social net: Understanding human behavior in cyberspace. Oxford University Press.
  • Ranganathan, C., & Ganapathy, S. (2002). Key dimensions of business-to-consumer web sites. Information & Management, 39 (6), 457465.
  • Rohm, A., & Swaminathan, V.A. (2004). Typology of online shoppers based on shopping motivations. Journal of Business Research, 57 (7), 748757.
  • Schroeder, R. (2002). Social interaction in virtual environments: Key issues, common themes, and a framework for research. In R. Schroeder (ed.), The social life of avatars: Presence and interaction in shared virtual environments. Springer.
  • Shetzer, L. (1993). Social information processing model of employee participation. Organization Science, 4 (2), 252268.
  • Subramani, M., & Walden, E.A. (2001). The impact of e-commerce announcements on the market value of firms. Information Systems Research, 12 (2), 135154.
  • Suh, K.S., & Chang, S. Y. (2006). User interfaces and consumer perceptions of online stores: The role of telepresence. Behaviour & Information Technology, 25 (2), 99113.
  • Suleiman, J., & Watson, R. (2008). Social loafing in technology-supported teams. Computer Supported Cooperative Work, 17 (4), 291309.
  • Suthers, D. D. (2006). Technology affordances for intersubjective meaning making: A research agenda for CSCL. International Journal of Computer-Supported Collaborative Learning, 1 (3), 315337.
  • Tenenhaus, M., Vinzi, V. E., Chatelin, Y., & Lauro, C. (2005). PLS path modeling. Computational Statistics and Data Analysis, 48 (1), 159205.
  • Trevino, L.K., & Webster, J. (1992). Flow in computer-mediated communication. Communication Research, 19 (5), 539573.
  • Walther, J. (2006). Nonverbal dynamics in computer-mediated communication or :( and the net :('s with you, :) and you :) alone. In Manusov, V. and Patterson, M. (Eds), The Sage handbook of nonverbal communication. Thousand Oaks, CA: Sage Publications.
  • Wang, L., Baker, J., Wagner, J.A., & Wakefield, K. (2007). Can a retail web site be social? The Journal of Marketing, 71 (3), 143157.
  • Weiss, R. F., & Miller, F.G. (1971). The drive theory of social facilitation. Psychological Review, 78, 4457.
  • Wellman, B. (1997). An electronic group is virtually a social network. In Keisler, S. (Ed.), Culture of the Internet, Lawrence Erlbaum Associates.
  • Wolfinbarger, M., & Gilly, M. (2001). Shopping online for freedom, control, and fun. California Management Review, 43 (2), 3455.
  • Zajonc, R. (1965). Social facilitation: A solution is suggested for an old social psychological problem. Science, 149, 269274.