The present research was supported by a grant of the German Research Foundation to TS (last author). We thank Werner Sommer, Thomas Pinkpank, and Rainer Kniesche for providing technical support.
Expertise in video game playing is associated with reduced valence-concordant emotional expressivity
Article first published online: 13 AUG 2014
Copyright © 2014 Society for Psychophysiological Research
Volume 52, Issue 1, pages 59–66, January 2015
How to Cite
Weinreich, A., Strobach, T. and Schubert, T. (2015), Expertise in video game playing is associated with reduced valence-concordant emotional expressivity. Psychophysiology, 52: 59–66. doi: 10.1111/psyp.12298
- Issue published online: 24 DEC 2014
- Article first published online: 13 AUG 2014
- Manuscript Accepted: 6 JUN 2014
- Manuscript Received: 15 DEC 2013
- Video game playing;
- Emotional expressivity;
In carefully selected groups of video game playing (VGP) experts and nonexperts, we examined valence-concordant emotional expressivity. We measured electromyographic (EMG) activity over the corrugator supercilii muscle while participants viewed pleasant, neutral, and unpleasant pictures. Potential group differences concerning valence-concordant expressivity may arise from differences concerning the participants' emotional reactivity. To control for such differences, we concomitantly measured skin conductance response (SCR) and, in a separate affect misattribution procedure (AMP), valence transfer from the same set of stimuli. Importantly, we found attenuated valence-concordant EMG activity over the corrugator supercilii muscle in VGP experts compared to nonexperts, but no differences were evident concerning SCR or valence transfer in the AMP. The findings suggest that expertise in VGP is particularly associated with reduced valence-concordant emotional expressivity.