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Keywords:

  • topic;
  • digital;
  • new;
  • visual;
  • literature;
  • ya;
  • learner;
  • adolescence;
  • type;
  • article

Students at two different sites (a 12th-grade English class focused on workplace preparation and an alternative program for students who had been expelled from school) read graphic novels and, using ComicLife software, created their own graphic sequences called “autographics” based on their personal experiences. The authors explore how image, text, and sound converged to make meaning for these adolescents as they read and wrote graphic novels and describe the literacy skills the learners developed.