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Lili Wang, Yulong Shi, Yi Chen and Voicu Popescu Just-in-Time Texture Synthesis Computer Graphics Forum 32

Version of Record online: 6 DEC 2012 | DOI: 10.1111/cgf.12003

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We present a just-intime texturing method that addresses these two problems. Texture diversification is achieved by modeling a texture patch as an umbrella, a versatile hybrid 3-D geometry and texture structure with parameterized appearance. The LoD is adapted continuously with a hierarchical algorithm that acts directly on the arrangement map. Results show that our method can model and render the diversity present in nature with only small texture memory requirements.

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