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Marek Vinkler, Jiří Bittner, Vlastimil Havran and Michal Hapala Massively Parallel Hierarchical Scene Processing with Applications in Rendering Computer Graphics Forum 32

Article first published online: 31 MAY 2013 | DOI: 10.1111/cgf.12140

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We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide-and-conquer ray tracing

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