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Carsten Dachsbacher, Jaroslav Křivánek, Miloš Hašan, Adam Arbree, Bruce Walter and Jan Novák Scalable Realistic Rendering with Many-Light Methods Computer Graphics Forum 33

Article first published online: 14 NOV 2013 | DOI: 10.1111/cgf.12256

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Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for efficient computation of global illumination. The many-light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce plausible images in a fraction of a second but also converge to the full solution over time. In this state-of-the-art report, we give an easy-to-follow, introductory tutorial of the many-light theory.

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