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Erwin de Groot, Brian Wyvill, Loïc Barthe, Ahmad Nasri and Paul Lalonde Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces Computer Graphics Forum 33

Version of Record online: 24 DEC 2013 | DOI: 10.1111/cgf.12260

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Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals.

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