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K. Apaza-Agüero, L. Silva and O. R. P.  Bellon Projection Mapping on Arbitrary Cubic Cell Complexes Computer Graphics Forum 33

Version of Record online: 24 DEC 2013 | DOI: 10.1111/cgf.12261

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This work presents a new representation used as a rendering primitive of surfaces. Our representation is defined by an arbitrary cubic cell complex: a projection-based parameterization domain for surfaces where geometry and appearance information are stored as tile textures. This representation is used by our ray casting rendering algorithm called projection mapping, which can be used for rendering geometry and appearance details of surfaces from arbitrary viewpoints. Alternatively, another method is proposed for mapping appearance information on complex surfaces using our arbitrary cubic cell complexes. In this case, instead of reconstructing the geometry as in projection mapping, the original mesh of a surface is directly passed to the rendering algorithm.

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