M. Balsa Rodríguez, E. Gobbetti, J.A. Iglesias Guitián, M. Makhinya, F. Marton, R. Pajarola and S.K. Suter State-of-the-Art in Compressed GPU-Based Direct Volume Rendering Computer Graphics Forum 33
GPU-based volume rendering is the major currently adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data transfer times and GPU memory size limitations are often the main limiting factors, especially for massive, time-varying or multi-volume visualization, as well as for networked visualization on the emerging mobile devices. This article reviews the existing compressed GPU volume rendering approaches, covering sampling grid layouts, compact representation models, compression techniques, GPU rendering architectures and fast decoding techniques.
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