E-mail

E-mail a Wiley Online Library Link

Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner and Miles Macklin A Survey on Position-Based Simulation Methods in Computer Graphics Computer Graphics Forum 33

Version of Record online: 1 MAY 2014 | DOI: 10.1111/cgf.12346

Thumbnail image of graphical abstract

The dynamic simulation of mechanical effects has a long history in computer graphics. The classical methods in this field discretize Newton's second law in a variety of Lagrangian or Eulerian ways, and formulate forces appropriate for each mechanical effect: joints for rigid bodies; stretching, shearing, or bending for deformable bodies; and pressure, or viscosity for fluids, to mention just a few. In the last years the class of position-based methods has become popular in the graphics community. These kinds of methods are fast, stable and controllable which make them well-suited for use in interactive environments. Position-based methods are not as accurate as force-based methods in general but they provide visual plausibility. This state-of-the-art report covers the large variety of position-based methods that were developed in the field of physically based simulation. This state-of-the-art report covers the large variety of position-based methods that were developed in the field of physically based simulation.

Complete the form below and we will send an e-mail message containing a link to the selected article on your behalf

Required = Required Field

SEARCH