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D. Prochnow, S. Bermúdez i Badia, J. Schmidt, A. Duff, S. Brunheim, R. Kleiser, R. J. Seitz and P. F. M. J. Verschure A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System European Journal of Neuroscience 37

Version of Record online: 17 FEB 2013 | DOI: 10.1111/ejn.12157

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The novel Rehabilitation Gaming system (RGS) employs a virtual reality gaming environment for training of visuomotor coordination in patients with neurological diseases such as stroke. The aim of this study was to identify the brain areas involved in performing the RGS gaming task. We found that imagery of target catching activated motor control areas to a greater extent than active catching involving, in particular, the inferior frontal gyrus and the supplementary motor area.

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