Computer Animation and Virtual Worlds

Cover image for Vol. 29 Issue 1

Edited By: Nadia Magnenat Thalmann and Daniel Thalmann

Impact Factor: 0.424

ISI Journal Citation Reports © Ranking: 2016: 101/106 (Computer Science Software Engineering)

Online ISSN: 1546-427X

Featured

  • Animating synthetic dyadic conversations with variations based on context and agent attributes

    Animating synthetic dyadic conversations with variations based on context and agent attributes

    The marketplace scenario.

  • An embodied approach to arthropod animation

    An embodied approach to arthropod animation

    Select frames of a tarantula climbing onto a vertical wall. Green dots show the intersection bounds of the rudimentary sensing mechanism, used to judge the proximity and relative angle of objects in the creature's path.

  • A system for automatic animation of piano performances

    A system for automatic animation of piano performances

    Key poses of finger crossover while playing scales. The first row shows a key frame of the thumb crossing over the middle finger while playing the C-major scale, and the second row shows a key frame of the thumb crossing over the ring finger while playing the D-major scale, both from three perspectives. Note that the ring/middle finger firmly presses down the keys, the fingers avoid collisions with black keys in C-major, the wrist maintains a natural rotation, and the thumb is positioned well on the key to play it after crossing over.

  • Painterly rendering techniques: a state-of-the-art review of current approaches

    Painterly rendering techniques: a state-of-the-art review of current approaches

    A sample input source images (A and A ′ ) along with the target input images (B) with the result output (B ′ ) produced using techniques presented in .

  • Haptic collision handling for simulation of transnasal surgery

    Haptic collision handling for simulation of transnasal surgery

    The endoscope (green) inside the nasal cavity during simulation of transnasal surgery. In the larger image, some interior structures were made visible. The anatomy is complex and challenging for computation of tissue–tool interaction.

  • Animating synthetic dyadic conversations with variations based on context and agent attributes
  • An embodied approach to arthropod animation
  • A system for automatic animation of piano performances
  • Painterly rendering techniques: a state-of-the-art review of current approaches
  • Haptic collision handling for simulation of transnasal surgery

Recently Published Issues

See all

Read the latest research from Computer Animation and Virtual Worlds

Subscribe to RSS headline updates from:
Powered by FeedBurner

Recently Published Articles

  1. You have free access to this content
    Editorial Issue 29.1

    Nadia Magnenat Thalmann and Daniel Thalmann

    Version of Record online: 6 FEB 2018 | DOI: 10.1002/cav.1803

  2. Parallel SPH fluid control with dynamic details

    Xiaoyong Zhang and Shiguang Liu

    Version of Record online: 22 JAN 2018 | DOI: 10.1002/cav.1801

    Thumbnail image of graphical abstract

    This paper proposed a novel, interactive SPH fluid control framework with turbulent details. We specially designed spring forces to make the fluid match a fast-moving control target. Moreover, fine fluid details were preserved separately by calculating the fluid turbulence under control and the free fluid turbulence.

  3. An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb

    Ashish Dhiman, Dhaval Solanki, Ashu Bhasin, Abhijit Das and Uttama Lahiri

    Version of Record online: 12 JAN 2018 | DOI: 10.1002/cav.1800

    Thumbnail image of graphical abstract

    Our Virtual Reality (VR) based haptic-enabled rehabilitation platform can serve as a complementary tool for therapist and can lead to the development of an affordable home-based individualized rehabilitation system. Our system has potential to cause variation in one's physiology that can be used as biomarkers of patient's health status. We have observed improvement in participants' (P1-P6) performance metrics in terms of the First day - Last day for Reaching (R) and Co-ordination (C) tasks of varying difficulty (DL1-3) levels.

  4. Energy-based dissolution simulation using SPH sampling

    Min Jiang, Richard Southern and Jiang J. Zhang

    Version of Record online: 12 JAN 2018 | DOI: 10.1002/cav.1798

    Thumbnail image of graphical abstract

    A novel unified particle-based method is derived from Smoothed Particle Hydrodynamics for real-time dissolution simulation which is predictable, independent of sampling resolution and visually plausible. The use of blue noise sampling for fluid and solid particles demonstrably improves the stability of the simulation near the boundary and hence the predictability of the dissolution simulation. This finding is applicable to other SPH-based methods seeking to address instabilities in simulating the interaction of the fluid and a boundary.

  5. You have free access to this content
    Editorial Issue 28.6

    Nadia Magnenat Thalmann and Daniel Thalmann

    Version of Record online: 5 DEC 2017 | DOI: 10.1002/cav.1799

SEARCH

SEARCH BY CITATION