Computer Animation and Virtual Worlds

Cover image for Vol. 24 Issue 3-4

Edited By: Nadia Magnenat Thalmann and Daniel Thalmann

Impact Factor: 0.394

ISI Journal Citation Reports © Ranking: 2011: 86/104 (Computer Science Software Engineering)

Online ISSN: 1546-427X

Most Accessed


Read some of the most-accessed papers from 2011

Automatic reconstruction of personalized avatars from 3D face scans
Michael Zollhöfer, Michael Martinek, Günther Greiner, Marc Stamminger and Jochen Süßmuth

Multiscale motion saliency for keyframe extraction from motion capture sequences
Cihan Halit and Tolga Capin

Efficient lookup table based camera pose estimation for augmented reality
Shiqi Li and Chi Xu

Combining path planners and motion graphs
B.J.H. van Basten, A. Egges and R. Geraerts

GPU rigid skinning based on a refined skeletonization method
Andreas A. Vasilakis and Ioannis Fudos

Feature sensitive deformation for triangular mesh models
Jun He, Caiming Zhang, Yu Wei and Weitao Li

Meshless simulation of brittle fracture
Ning Liu, Xiaowei He, Sheng Li and Guoping Wang

Modeling ocean waves and interaction between objects and ocean water for cartoon animation
Jing Liao, Jinhui Yu and John Patterson

Real-time mocap dance recognition for an interactive dancing game
Liqun Deng, Howard Leung, Naijie Gu and Yang Yang

3D body scanning with hairstyle using one time-of-flight camera
Jing Tong, Mingmin Zhang, Xueqin Xiang, Huaqing Shen, Hao Yan and Zhengming Chen

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