Computer Animation and Virtual Worlds
© John Wiley & Sons, Ltd.

Edited By: Nadia Magnenat Thalmann and Daniel Thalmann
Impact Factor: 0.394
ISI Journal Citation Reports © Ranking: 2011: 86/104 (Computer Science Software Engineering)
Online ISSN: 1546-427X
Most Accessed
Read some of the most-accessed papers from 2011
Automatic reconstruction of personalized avatars from 3D face scans
Michael Zollhöfer, Michael Martinek, Günther Greiner, Marc Stamminger and Jochen Süßmuth
Multiscale motion saliency for keyframe extraction from motion capture sequences
Cihan Halit and Tolga Capin
Efficient lookup table based camera pose estimation for augmented reality
Shiqi Li and Chi Xu
Combining path planners and motion graphs
B.J.H. van Basten, A. Egges and R. Geraerts
GPU rigid skinning based on a refined skeletonization method
Andreas A. Vasilakis and Ioannis Fudos
Feature sensitive deformation for triangular mesh models
Jun He, Caiming Zhang, Yu Wei and Weitao Li
Meshless simulation of brittle fracture
Ning Liu, Xiaowei He, Sheng Li and Guoping Wang
Modeling ocean waves and interaction between objects and ocean water for cartoon animation
Jing Liao, Jinhui Yu and John Patterson
Real-time mocap dance recognition for an interactive dancing game
Liqun Deng, Howard Leung, Naijie Gu and Yang Yang
3D body scanning with hairstyle using one time-of-flight camera
Jing Tong, Mingmin Zhang, Xueqin Xiang, Huaqing Shen, Hao Yan and Zhengming Chen

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