Volume 27, Issue 4
ARTICLE

Gamification approaches to the early stage of innovation

Rui Patrício

Corresponding Author

E-mail address: rui.s.patricio@gmail.com

Department of Economics, Management, Industrial Engineering, and Tourism, University of Aveiro, Portugal

Correspondence

Rui Patrício, Universidade de Aveiro Departamento de Economia Gestao e Engenharia Industrial, Aveiro, Portugal 3810–193.

Email: rui.s.patricio@gmail.com

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António C. Moreira

Department of Economics, Management, Industrial Engineering, and Tourism, University of Aveiro, Portugal

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Francesco Zurlo

Department of Design, Politecnico di Milano, Milan, Italy

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First published: 14 August 2018
Citations: 2

Abstract

Despite the growing adoption and acceptance of gamification approaches among firms, the relationship between gamification and the early stage of innovation is confusing and deserves further attention in order to produce added‐value exploratory knowledge. This paper puts forward the idea that gamification approaches can support the early stage of innovation by making a cross‐comparison of published case studies of firms where gamification was used to address innovation challenges, e.g. use of gamification elements and tools that support the generation of ideas for developing new product concepts or entering new markets. In order to understand and clarify the relationship between gamification and the early stage of innovation, the paper proposes an analytical framework that provides a consistent and organized picture of the use of gamification approaches for innovation purposes. Research findings provide a conceptualization of gamification in the context of the early stage of innovation and demonstrate significant outcomes of these types of approaches with regard to the various forms of engagement, team spirit, consensus building, knowledge transfer, creative thinking and productivity.

Number of times cited according to CrossRef: 2

  • Co‐creation of new solutions through gamification: A collaborative innovation practice, Creativity and Innovation Management, 10.1111/caim.12356, 29, 1, (146-160), (2020).
  • LEGO ® Serious Play ® in multi-method tourism research , International Journal of Contemporary Hospitality Management, 10.1108/IJCHM-04-2019-0358, ahead-of-print, ahead-of-print, (2020).

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