Reproducing the internal and external anatomy of fossil bones: Two new automatic digital tools
Abstract
Objectives
We present two new automatic tools, developed under the R environment, to reproduce the internal and external structures of bony elements. The first method, Computer‐Aided Laser Scanner Emulator (CA‐LSE), provides the reconstruction of the external portions of a 3D mesh by simulating the action of a laser scanner. The second method, Automatic Segmentation Tool for 3D objects (AST‐3D), performs the digital reconstruction of anatomical cavities.
Materials and methods
We present the application of CA‐LSE and AST‐3D methods to different anatomical remains, highly variable in terms of shape, size and structure: a modern human skull, a malleus bone, and a Neanderthal deciduous tooth. Both methods are developed in the R environment and embedded in the packages “Arothron” and “Morpho,” where both the codes and the data are fully available.
Results
The application of CA‐LSE and AST‐3D allows the isolation and manipulation of the internal and external components of the 3D virtual representation of complex bony elements. In particular, we present the output of the four case studies: a complete modern human endocast and the right maxillary sinus, the dental pulp of the Neanderthal tooth and the inner network of blood vessels of the malleus.
Discussion
Both methods demonstrated to be much faster, cheaper, and more accurate than other conventional approaches. The tools we presented are available as add‐ons in existing software within the R platform. Because of ease of application, and unrestrained availability of the methods proposed, these tools can be widely used by paleoanthropologists, paleontologists and anatomists.
Citing Literature
Number of times cited according to CrossRef: 10
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- Antoine Balzeau, Lou Ball-Albessard, Anna Maria Kubicka, Variation and Correlations in Departures from Symmetry of Brain Torque, Humeral Morphology and Handedness in an Archaeological Sample of Homo sapiens, Symmetry, 10.3390/sym12030432, 12, 3, (432), (2020).
- Adrián Páramo, Pedro Mocho, Francisco Ortega, Three-dimensional analysis of the titanosaurian limb skeleton: implications for systematic analysis, Journal of Iberian Geology, 10.1007/s41513-020-00139-8, (2020).
- Alessio Veneziano, Antonio Profico, Three-Dimensional Visualisation of Skeletal Cavities, Biomedical Visualisation, 10.1007/978-3-030-24281-7_7, (73-83), (2019).
- Stefan Schlager, 3D data analysis using R, 3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology, 10.1016/B978-0-12-815309-3.00007-3, (131-159), (2019).
- L.T. Buck, C.B. Stringer, A.M. MacLarnon, T.C. Rae, Variation in Paranasal Pneumatisation between Mid-Late Pleistocene Hominins, Bulletins et Mémoires de la Société d'Anthropologie de Paris, 10.3166/bmsap-2019-0056, (2019).
- Raquel Moya-Costa, Gloria Cuenca-Bescós, Blanca Bauluz, Protocol for the reconstruction of micromammals from fossils. Two case studies: The skulls of Beremendia fissidens and Dolinasorex glyphodon, PLOS ONE, 10.1371/journal.pone.0213174, 14, 3, (e0213174), (2019).
- Antonio Profico, Luca Bellucci, Costantino Buzi, Fabio Di Vincenzo, Ileana Micarelli, Flavia Strani, Mary Anne Tafuri, Giorgio Manzi, Virtual Anthropology and its Application in Cultural Heritage Studies, Studies in Conservation, 10.1080/00393630.2018.1507705, (1-14), (2018).
- Antonio Profico, Luca Bondioli, Pasquale Raia, Paul O'Higgins, Damiano Marchi, morphomap: An R package for long bone landmarking, cortical thickness, and cross‐sectional geometry mapping, American Journal of Physical Anthropology, 10.1002/ajpa.24140, 0, 0, (undefined).




