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ORIGINAL ARTICLE

The effects of participation, performance, and interest in a game‐based writing environment

Calvin C. Y. Liao

National Engineering Research Center for E‐Learning, Central China Normal University, , China

Graduate Institute of Network Learning Technology, National Central University, , Taiwan

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Wan‐Chen Chang

Corresponding Author

E-mail address: altheawcc@gmail.com

Department of Human Development and Family Studies, National Taiwan Normal University, , Taiwan

Correspondence

Wan‐Chen Chang, Department of Human Development and Family Studies, National Taiwan Normal University, Taiwan.

Email: altheawcc@gmail.com

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Tak‐Wai Chan

Graduate Institute of Network Learning Technology, National Central University, , Taiwan

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First published: 29 January 2018
Cited by: 1

Abstract

We have observed that many computer‐supported writing environments based on pedagogical strategies have only been designed to incorporate the cognitive aspects, but motivational aspects should also be included. Hence, we theorize that integrating game‐based learning into the writing environment may be a practical approach that can facilitate student participation, not only helping students learn how to write, but also sustaining their willingness to write. In this study, we investigate the effects of the game‐based writing environment on improving students' participation, performance, and interest in writing. An experiment was conducted to compare the effectiveness of 2 approaches to writing in language arts at an elementary school. Two hundred forty‐five third grade students participated in the experiment over a period of 1 year. One hundred thirty‐nine students were assigned to an experimental group and learned with a game‐based writing environment, and 106 students were in the contrast group and learned with an online writing environment. The empirical results show that the game‐based writing environment can effectively promote students' writing participation, writing performance, interest in writing, as well as their perceptions of the use of educational self‐management games. Some implications of the experimental results are also discussed.

Lay Description

What is currently known about the subject matter:

  • In general, student have writing difficulties that can be classified into two categories: basic writing skills and writing motivation.
  • Although computer‐supported writing environments provide many novel tools and opportunities to assist students to write, they do not necessarily convey why students need to write.
  • Most studies on writing had not particular emphasized on the motivational aspects.
  • Digital game‐based learning has the potential to facilitate students' writing motivation.

What their paper adds to this:

  • This study theorizes that integrating game‐based learning into the writing environment and may be an effective approach that can facilitate student participation not only helping students learn how to write but also sustaining their willingness to write.
  • This study also investigated the effects of the game‐based writing environment on improving students' participation, performance, and interest in writing.
  • Two hundred forty‐five third grade students participated in the experiment over a period of 1 year at an elementary school.

The implications of study findings for practitioners:

  • This study examined the adoption and practice of computer‐supported writing environment from a new angle: game‐based learning.
  • It is a huge challenge for practitioners to think about how to design and facilitate students' voluntary participation to change writing from a compulsory to a spontaneous activity.
  • The practitioners need to consider diverse strategies to increase the students' interest in writing with a game‐based learning approach, such as self‐management learning games and the writing topics of interactive games.

Number of times cited: 1

  • , Contrasting Writing Practice Formats in a Writing Strategy Tutoring System, Journal of Educational Computing Research, 10.1177/0735633118763429, (073563311876342), (2018).