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ORIGINAL ARTICLE

Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning

Ting‐Ting Wu

Corresponding Author

E-mail address: ttwu@yuntech.edu.tw

Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology, , Taiwan

Correspondence

Ting‐Ting Wu, Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology, No. 123, Sec. 3, University Rd., Douliou, Yunlin 64002, Taiwan.

Email: ttwu@yuntech.edu.tw

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First published: 31 January 2018
Cited by: 2

Abstract

Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words from articles and do not provide integrated model methods for students. Therefore, this study constructed a mobile game‐based English vocabulary practice system, which imitates the popular block elimination game and combines test items of article, difficulty, and teacher model in accordance with curriculum objectives and demands. The participants were first‐year students and classified into traditional group (Group T) and game‐based group (Group G), and learning effectiveness and motivation were analysed in this study. According to statistical analysis results, students who used the game‐based vocabulary practice system, which could captivate their attention and interest, had higher learning effectiveness and provided positive feedback of learning motivation. Furthermore, English teachers could select teaching materials that are consistent with the features, knowledge, and cultural background of learners to improve the relevance dimension of learning motivation.

Lay Description

What is already known about this topic:

  • Vocabulary is one of the essential foundations for the development of languages, and effective communication requires an adequate vocabulary.
  • Learning motivation is the most crucial factor influencing learning effectiveness.
  • Game‐based learning methods and strategies can change boring instructions into a vivid and active learning process.

What this paper adds:

  • A mobile game‐based English vocabulary practice system combines article, difficulty, and teacher mode to design and plan vocabulary presentation.
  • The developed game transforms a boring vocabulary recitation and memorization session into an interesting activity

Implications for practice and/or policy:

  • Learners get acquainted with relevant vocabulary through scrabble and accumulate information for formative evaluation.
  • The game stimulated what was taught and prolonged the memory to develop a complete knowledge network.

Number of times cited: 2

  • , Visual Complexity Online and Its Impact on Children's Aesthetic Preferences and Learning Motivation, International Journal of Virtual and Augmented Reality, 10.4018/IJVAR.2018070104, 2, 2, (59-74), (2018).
  • , Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds, Journal of Computer Assisted Learning, , (2018).