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Research Article

Building Vocabulary Knowledge in Preschoolers Through Shared Book Reading and Gameplay

Brenna Hassinger‐Das

Corresponding Author

Department of Psychology, Temple University

Address correspondence to Brenna Hassinger‐Das, Department of Psychology, Temple University, Philadelphia, PA 19122; e‐mail:

hassinger.das@temple.edu

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Katherine Ridge

Institute of Child Development, University of Minnesota

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Amira Parker

School of Education, University of Delaware

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Roberta Michnick Golinkoff

School of Education, University of Delaware

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Kathy Hirsh‐Pasek

Department of Psychology, Temple University

Center for Universal Education, The Brookings Institution

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David K. Dickinson

Peabody College of Education and Human Development, Vanderbilt University

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First published: 25 May 2016
Cited by: 7

[Correction added on 22 July 2016, after first online publication: the article category has been changed from “Original Articles” to “Research Articles”.]

ABSTRACT

This study moves beyond previous investigations to examine whether an educational intervention combining shared book reading with a vocabulary game increases children's vocabulary knowledge. Four‐year‐olds (N = 44) were randomly assigned to dyads in either an intervention (shared book reading plus vocabulary review game) or comparison condition (shared book reading, after‐reading vocabulary review, and game that did not teach vocabulary). After two 30‐min sessions, results demonstrated that the intervention condition outperformed the comparison condition on measures of receptive and expressive knowledge of taught vocabulary words. Children in the intervention group who scored the lowest at pretest on the receptive measure saw the most gains in taught word knowledge. Findings suggest that combining vocabulary gameplay with shared book reading improved children's learning of the vocabulary words in comparison to a comparison group.

Number of times cited: 7

  • , Differences in serious game-aided and traditional English vocabulary acquisition, Computers & Education, 10.1016/j.compedu.2018.07.014, 127, (214-232), (2018).
  • , The language of play: Developing preschool vocabulary through play following shared book-reading, Early Childhood Research Quarterly, 10.1016/j.ecresq.2018.01.010, 45, (1-17), (2018).
  • , A taxonomy and research framework for personalization in children’s literacy apps, Educational Media International, 10.1080/09523987.2018.1512446, 55, 3, (255-272), (2018).
  • , Play and Literacy, The Cambridge Handbook of Play, 10.1017/9781108131384.029, (528-545), (2018).
  • , Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper English Vocabulary Learning Approaches, International Journal of Gaming and Computer-Mediated Simulations, 10.4018/IJGCMS.2018040101, 10, 2, (1-20), (2018).
  • , Enhancing language and print-concept skills by using interactive storybook reading in kindergarten, Journal of Early Childhood Literacy, 10.1177/1468798417694482, 18, 4, (545-569), (2017).
  • , More than just fun: a place for games in playful learning / Más que diversión: el lugar de los juegos reglados en el aprendizaje lúdico, Infancia y Aprendizaje, 40, 2, (191), (2017).