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Computer Animation and Virtual Worlds is the first journal to address the global thematic of the Virtual Worlds. These consist of  computer animation, embodied agents, virtual environments, augmented reality, virtual life and visualisation. This hybrid journal is read by scientists, artists and technicians applying animation techniques.

For the Aims & Scope of the journal, click here.


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RESEARCH ARTICLE

Multi‐temporal scale aggregation refinement graph convolutional network for skeleton‐based action recognition

  •  25 September 2023

Graphical Abstract

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The overall pipeline of our proposed method. The skeleton data is first input into RGCN to obtain basic feature expressions. RGCN can learn more spatial motion information of actions. Features with different temporal resolutions are then modulated in the temporal and spatial dimensions and aggregated into features with rich discriminative temporal information for final classification.

RESEARCH ARTICLE

Heterogeneous group path planning algorithm based on data and mechanism model

  •  20 September 2023

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This article proposes a hybrid driven heterogeneous group path planning method based on data and mechanism model. Data and mechanism model are combined to drive movements of heterogeneous groups. The experimental results show that our method can describe movements of heterogeneous groups realistically and solve the collision avoidance of heterogeneous groups well.

SPECIAL ISSUE PAPER

Can manipulating control‐display ratio dynamically really work in changing pseudo‐haptic weight?

  •  19 September 2023

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Can the control display (C/D) ratio manipulation method still work if the C/D ratio changes in dynamic usage scenarios? In a series of experiments, we proved that the dynamic change of C/D ratio could simulate the weight change of the virtual object and improve the sense of embodiment through another hand redirection method.

SPECIAL ISSUE PAPER

Rendering and presentation of 3D digital ink landscape painting

  •  19 September 2023

Graphical Abstract

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Explore the digital rendering mode with texturing brush andink effect, analyze and simulate the brush and ink characteristics oftraditional Chinese ink painting, especially the art of landscape painting, andtry to integrate the texture of wrinkle method synthesis map and modelingtechnology based on particle deposition and stacking to render, thus realizingthe computer simulation of small freehand brushwork and large freehandbrushwork ink effects in traditional landscape painting. Starting from theextraction and generation of texture by a. wrinkledtexture, the generation of mountain models through b. stacking particles,and then defining c. alpha channel,finally completing d. the generation and rendering of ink landscapes.

SPECIAL ISSUE PAPER

GestureTeach: A gesture guided online teaching interactive model

  •  19 September 2023

Graphical Abstract

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We propose GestureTeach, a new pedagogical paradigm that enables free handwriting interaction and animation generation for online teaching. GestureTeach uses gestures as a natural and intuitive way of interaction, which enhances the teacher's intention expression and the student's engagement. GestureTeach also generates animations from handwritten sketches, which improves the display effects of the interaction and the student's knowledge comprehension.

More articles

The following is a list of the most cited articles based on citations published in the last three years, according to CrossRef.

Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse

  •  15 May 2017

Graphical Abstract

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This article provides a definition for virtual world, taking into account networking techniques such as, host migration of instances, mobile ad-hoc networking, and distributed computing. An ontology is provided for complimentary terms and acronyms, and pseudo-persistence is used to categories those technologies which only mimic persistence. Grounded Theory is used, with the novelty being that if new technology challenges the current theory, properties can be added to the theory and the definition updated.

Data‐driven projection method in fluid simulation

  •  415-424
  •  5 May 2016

Graphical Abstract

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The simulation results using our data-driven projection method. It could speed up more than 10 times than preconditioned conjugate method.

Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives

  •  2 May 2018

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We studied how different viewing perspectives affect VR Gaming. Our results suggest immersion is not directly related to enjoyment and some people feel less sick when playing VR in 3rd-Person. More investigation is needed.

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